You come to at the table. Dark, smells of baize and old smoke. Across from you

is the Croupier — that is not a name, it is a post. He does not ask whether you

want to play.

The currency here is minutes of your life. You have 600. Three acts of three

rounds; at the end of each act the Croupier takes his quota: 150, then 600,

then 1500 minutes. Short by one and your time is over. Survive all three and

the door opens.

**Cheating is allowed. It is the only way to beat the wheel for real.**

— **The palm.** The pocket is covered. While the ball rolls you see a candidate

arc of nine sectors: the true one is inside, but not which. The arc narrows, and

the narrower it gets the more the hand costs. You can shove the ball either way

blind — and take yourself off a win just as easily.

— **The magnet under the table.** Placed before the throw: your chosen sector

weighs eight times as much and comes up about one throw in six.

— **The late bet.** The slowdown zone lights up while the ball is still moving.

Drop a chip in fast enough and it plays.

Get caught and your bets burn, he takes double out of your bank, and you get a

mark. Marks do not wash off — each one adds risk to every cheat you ever try.

**The table is alive.** Chips stand for the whole round, and every spin the House

charges you for them again. Raise your bet and the heat climbs, multiplying

everything that comes back. Take a chip down and the heat is gone.

**Every run differs.** The House repaints some pockets, so the ring stops

alternating and "left" no longer equals "right". The Croupier has a temperament:

one device he watches closely, another he lets slide. Before the throw his eyes

give away which.

Win and a harder tier opens. Tiers give you nothing — they only make the House

meaner.

---

Russian and English, switchable in the menu.

Tutorial in the Croupier's own voice, rules, and a glossary.

Runs are saved: a stray reload will not kill yours.

**This is an early version.** The mechanics, balance and writing are done; the

visuals are placeholder — everything is drawn in code, without a single image

file. If it plays well, tell me what is boring and what feels unfair. That

matters more than anything right now.

---

**18+.** A game about betting and cheating at a gambling table. There is no real

money in it: no purchases, no paid chips, no cash-out. It is a simulation.

**Content:** dark themes — the stake is minutes of your life, and losing ends the

run. No violence, no sexual content, no links to real gambling services.

**Data:** the game collects and transmits nothing. No analytics, no trackers, no

ads, no accounts — it makes no network requests at all. Your browser stores only

the current run and the highest difficulty tier you have opened; that data never

leaves your device and clearing site data removes it. The game says the same

itself — a line in the menu and an "About this build" block in the rules.

**Accessibility:** playable without colour vision — red numbers carry a diamond

◆ on the table, on the wheel and in the cheat windows (checked under a

deuteranopia simulation). Keyboard controls in the cheat windows (← ↓ → and

digits), Russian and English, and prefers-reduced-motion support.

All graphics and audio are generated in code: no third-party assets or fonts.


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